1/11/2024 0 Comments Battle group kurskThere is also a -1 to observe units with the Sniper-Scout special rule. All Aimed Fire with small arms now has a -1 modifier to hit if the unit moved. Aimed Fire with HE shells now has no -1 modifier to hit targets in cover. Whilst this remains the same Battlegroup game, there have been 3 small rules alterations. We didn't finish the game and we continue Tuesday night all going well.Not so much a second edition as a reprinting of the main rules now that Kursk and the mini rulebook have sold out, but with an extra campaign, some datacards and a pulling together of all the special rules and generic scenarios from all our published campaign supplements. Just reread that, and I think it's obvious I suffered from being pinned rather than inflicting it. This simple move in the turn sequence makes pinning a more serious result for the affected player. In Kampfgruppe you could take a chit and free the unit up again. So if your unit was pinned you didn't get a chance to unpin it until the end of your turn. There are more differences to Kampfgruppe than I had originally realized, artillery I'd spotted but the largest surprise was the impact of moving the rally phase to the end of a players turn rather than the start. Thoughts so far is that I'm really enjoying the rules. We also managed to pull out a mine, out of ammo and a heroic action. That's more aircraft in all the Kampfgruppe games I've played. I've not checked to see if there are move aircraft tokens than before but we managed 3 aircraft between us. Lesson 4 even if you've stirred up the counters, do it again and again. So much so I forgot to bring on the German reinforcements. In defence of the rules our first turn had katyusha and Stuka strikes, indirect artillery fire, ambush fire and an heroic action plus a 'stal,stal' move plus area and aimed fire, which cover a good section of the rule book. We started later than usual on Saturday and not surprising with our first game found the first two turns quite slow. Having said I need more figures, I better delve in to the plastic mountain first to see if I have any actors waiting for make up. Figure wise the Soviets were OK but my Germans are late war with lots of assault rifles. Although I have an AA truck it's a 20mm and not an impressive Flakvierling. More daunting is that I don't have many T34/43's but I managed to fill out with T34/85's. I only have 3 Panzer IV's of any letter so I used Panzer III's as substitutes. Lesson 3 I need more vehicles and figures. On the ammo tracker sheet I add the vehicle and gun statistics, again so the player has everything on one sheet.įor this first game I settled for everything being written out. I did this for Kampfgruppe Normandy and it worked well. Lesson 2 write the force lists up on the PC so you can cut and paste for other games. Once I'd removed the supports etc I got the BR to add up, with the Germans adding up to 1300ish points and the Soviets just over 1200. Using the army lists I had added the trucks and supports for the Germans and the supports for the Soviets, whoops. Lesson 1 write out the force sheets and add up the points and the BR before setting out. The line of Soviet and German Tanks mark the furthest deployment point for both sides. I did this back to back so players only had to use 1 sheet. Next came printing out the force sheet and ammo trackers. Printed off the quick reference sheet and cut out the counters. I set everything up last Thursday ready for Saturday.
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